Airtel tone using c program

1. Open Turbo c.

2. Write the given code and save it with “.c” extension.
3. Execute the program.
#include<stdio.h>
#include"dos.h"
float main(void)
{
float A,Bb,D,G,F;
A = 440;
G = 780;
Bb = 461;
D = 586;
F = 687;

sound(G);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(500);
nosound();
sound(2*D);
delay(500);
nosound();
sound(2*A);
delay(250);
nosound();
sound(2*Bb);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(500);
nosound();
sound(2*A);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
//end 1
sound(G);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(500);
nosound();
sound(2*D);
delay(500);
nosound();
sound(2*A);
delay(250);
nosound();
sound(2*Bb);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(500);
nosound();
sound(2*A);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
//end 2
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
return 0;
}

Posted in by » ραη¢нαηαη∂ «. No Comments
Leave a Comment